4/4/2023 0 Comments Surviving the aftermath dlc![]() ![]() This change should reduce the times random hunger deaths happen. We received many comments about colonists dying from hunger, even though there was plenty of food available in the colony. Hungry colonists now seek food when hunger is at 20%, was 10% previously Rewards have been added throughout the main quest to make it more compelling to do. Improved textures for Wind Turbine, Food Storage, Tent, Emergency Shelter and Trapper.Īdded resource rewards to the early stages of the main quest. Increased the size of World Map panels and the texts in them. Other smaller image, text and icon changes in different society menu panels. Removed unnecessary society introduction texts. This change was added so that the rewards can stack with all other percentage modifiers e.g. Main quest gives percentage rewards that affect the whole colony. Only the latest percentage bonus was active previously. Percentage bonuses from techs now stack cumulatively. Mainly affects the Cold Rush scenario right now. Previously, the camera moved to the player’s colony when the specialist menu was exited.Īdded a notification when finding a new building in the colony view. Removed camera centering when exiting specialist menu while using a controller. Specialists can now be commanded to move to the exact same location as the previous specialist.This was mainly an issue on a controller. Guards are now more effective as they will heal themselves if their health drops low enough.Ĭritical conditions from workers in entertainment and sanitary buildings are not instantly removed anymore.īuilding many saunas or entertainment buildings reduced the amount of conditions given to colonists in different situations. Low HP colonists will now visit Medical Tents or Field Hospitals to heal themselves.Ĭolonists often had very low health that caused unintended deaths caused by hunger, malnutrition etc. This change fixes the issue where a tech has been researched on the bottom row and it would still queue techs through the top row. This should make the research queue work much smoother. Research queue now takes the active research into account when choosing its path. Previously, clicking on the notification moved the camera to the first affected target. Notifications that have many targets can now be selected multiple times to go through all the affected targets.Īffects all notifications, such as “constructions finished” and “colonists are injured”. Previously a random worker would start constructing the building.ĭefeating bandit camps in the World Map now gives resource rewards based on the location.įor example, defeating bandits in a research location will reward the player with science points.ĭefeating bandit sectors gives a currency reward. The carrier bringing the last resource to a construction zone should now start constructing the building. The banner changes to a DLC toggle button for players that have the New Alliances DLC enabled. The banner is visible for players that do not have the New Alliances DLC. Previously certain societies always spawned in the World Map, such as Lushton.Īdded the New Alliances DLC banner to the Main Menu. Societies now spawn randomly to improve gameplay variation. Increases the animation speed of World Map actions, such as specialist movement.Ĭhanged the way that other societies spawn in the World Map. Other: displays modifiers that affect the whole colony.Ĭustom game settings: displays the chosen custom game settings.Īdded a setting for faster World Map animations. Gather enough Main Quest knowledge to unlock new modifiers that improve your colony, or alternatively, choose a resource reward instead.Įach knowledge type (Life Support, Medicine, Defense and Ecosystem) gives different rewards.Īdded a new Global Effects tab in the statistics menu: Check all improvements and fixes from the Changelog: Update 4 link below. Most notably the main quest now has mid-quest rewards, permanent effects are now visible in the Statistics screen so you can see which affect your colony, and a toggle for faster world map animations has been added to the Settings menu. The base game is also receiving an update with a number of quality-of-life improvements, user interface additions and bug fixes. Approach them with caution (and several specialists). As the game progresses, you’ll start seeing more powerful Rival troops on the world map. For best protection, have a fleet of capable vehicles on hand at all times, as the bandit hordes are unable to catch a fast-moving car with all your scavenged loot inside. Hostile units might chase your specialists who are moving on foot or decide to take over your world map outpost, halting its operations until you clear them out. You might spot a herd of deer roaming around looking for food or a group of bandits searching for prey. The world map is also more active than ever before. ![]()
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